I want to tell you in this post some details, step by step and how I worked on Mermaid, a conceptual illustration created with Krita.
All the process could be explained on three parts: preparation, work in progress and details.
1- My tools
I painted “Mermaid” with Krita v2.72 in Ubuntu 13.10. I used to paint with Krita for Windows, but the huge amount of bugs, crashes and poor performance led to prefer to work in Ubuntu. As for hardware, I used a Intel I3 with 8GB RAM and NVIDIA GT-610 videocard. Also, I used a Wacom Intuos 4 tablet.
2- Get inspiration
From the beginning, my idea was to create a creature that resembled a mermaid, but away from the traditional “humanoid” image of the legends; I figured something close to a marine mollusk or an octopus rather than a friendly human being.
Then with the sketch already defined, I thought that instead of a sea creature could be a flying creature. So I started painting a sky clouds background where the mermaid was flying.
But I found a problem: for compositional reasons a complex background of clouds could to attract the eye attention than the figure of the mermaid. So, I decided for a more traditional scenario for a mermaid: the deep sea. 🙂
I used som photos of sea creatures for reference:
The idea was to capture the real texture and consistence of the marine creatures.
Work in progress
1- Step by step
In the next animation, you can see every transformation, from start to finish:
2- Brushes used.
All brushes used belong to Cazu Brush Collection for Krita v1, and some brushes from v2 (in preparation):
Some items to look closely: